Season
Unit 4 Media
Unit
agency and control
Episode
media and audience influence
Are Video Games Really That Bad?
The following documentary explores research done that looks at both the negative and positive influences that video games may have.
Out of the six researches mentioned below and in the documentary, choose two (one negative and one positive) and write up a Research Case Study sheet.
Use the NEAT-O approach to evaluate the research.
Research
Research One: The effect of video game violence on physiological desensitization to real-life violence (Carnagey, Anderson, Bushman)
Article
Research (read the Abstract)
The_Effect_of_Video_Game_Violence_on_Physiological.pdf277.4KB
Research Two: Does Media Violence Predict Societal Violence? It Depends on What You Look at and When (Ferguson)
Article:
Press Release:
Research:
The_Effect_of_Video_Game_Violence_on_Physiological.pdf277.4KB
Research Three: Competence-Impeding Electronic Games and Players’ Aggressive Feelings, Thoughts, and Behaviours (Przybylski)
Article:
Research:
2014_PrzyDeciRigbyRyan_JPSP (1).pdf314.2KB
Research Four: Increasing Speed of Processing With Action Video Games (Bavelier)
Article:
Research:
nihms155407.pdf166.0KB
Research Five: Video game training enhances cognitive control in older adults (Gazzaley)
Article:
Research:
Anguera_Nature_2013-Video-game-training-enhances-cognitive-control-in-older-adults.pdf8254.6KB