Physical Games Now Require ‘In-Game Purchase’ Disclosures In Australia

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Aug 18, 2020 9:40 AM
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This article discusses the new requirement for physical video games in Australia to disclose in-game purchases, highlighting the importance of transparency in media content and its implications for consumer awareness and media education.

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Physical video games with in-game purchases will now need to be labelled as such under new changes to the Australian Classification system. The new labels will appear on boxed copies of games, with the phrasing “in-game purchases” added to ratings label for games housing any kind of microtransaction-based system. Notably, these labels will be attached to a number of upcoming titles including The Avengers and FIFA 21.

This new addition to the ratings system was first spotted by Reddit user BeforeJam, who noted the labelling changes had yet to be officially announced or confirmed by the Australian Classification Board. While not formally announced, these “in-game purchase” rating labels can already be seen on the public Classifications website.

The change comes after ongoing, global backlash against microtransactions including multiple government-led inquiries as well as a recent report for the NSW Government Responsible Gambling Fund identifying a key link between a desire to purchase loot boxes and developing a problem gambling habit.

Loot boxes have, in the past, been labelled ‘predatory’, ‘problematic’ and ‘harmful’ for their relation to gambling and for exposing young children to addictive reward-based systems. As highlighted in the CQUniversity report to the NSW Government, a strong link between current use of loot boxes and current gambling existed, with young people acknowledging and internalising their addictive nature. The prevalence of loot boxes in gaming means adolescents and young adults are more likely to be exposed to harmful gambling habits from an earlier age.

The new labels are an attempt to steer away from these habits, as well as alert parents of the content they’re purchasing for their kids.

Here’s what they’ll look like:

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While most microtransactions in games are purely cosmetic, they are designed to be highly addictive and actively encourage larger purchases. With AAA video games increasingly needing bigger budgets to keep games running (and with microtransactions being incredibly profitable), it’s likely they’ll be a part of video games long into the future. They’re something we’ll have to live with.

These new classification labels will go a long way towards curbing gambling behaviours in young people while highlighting the exact contents and nature of games being purchased. Whether the Australian Government will take further steps towards reducing the appeal of microtransactions in games is currently unknown.

Look out for the new labels when you next head out to buy the latest games.

Kotaku Australia has reached out to the Australian Classification Board to confirm when this change occurred and how it’ll impact publishers in Australia. Once we hear back, we’ll update this post.